So, each army list has a short blurb with some lore behind the faction.
Adhering to those 1-2 sentences as a guiding vision, share any ideas you have here. Stories, events, artifacts, characters.....you never know; maybe G.F. will like something and make it canon if/when the time comes to expand the current regime of documentation.
But let's stick to one big rule: don't just re-name an analog or re-write stories from That Major Gothic Sci-Fi wargame. Let's see if we can come up with some brand new stuff. For example, we can already see that in the prompt for the Robot Legions, who were created by the High Elves, gained sentience, and rebelled - totally different than 'Crons in that other game.
Robot Legions - On Nomenclature and the Process of Expansion
The Robot Legions do not adhere to the arbitrary names of star systems and sub-sectors that have been given and used by other sentient races in the Sirius sector. Rather, they assign the next available numeric to each system as they move out and conquer, with the appended letter denoting the usage of that planet.
P – Prime (where the decision-making constructs live and rule) S – Support (once the Prime world is stocked and fortified, overflow troops are stored in hibernation on support worlds, ready to be scrambled as needed) R – Resource (mineral rich worlds reaped for their treasure to be used in the manufacture of more legions) D – Defense (planets physically located in the outermost fringes of a system, outfitted with massive surface-to-orbit weaponry and stocked almost exclusively with space-faring fighter craft)
The first High Elf world to fall was Cathalanon, located in the Aemme system. Cathalnon was renamed 001-P by the revolting legions and remade in their mechanical image. They quickly fortified and then spread to neighboring worlds to upload their newly created subroutines of independence, claiming the jungle-world of Yi’brin as 001-R and its two barren moons as 001-S1 and 001-S2. In short order all of the Aemme system was lost, and not long after, the other five systems in that sub-sector. The Robot Legions had been born.
The next to fall was actually the Ork system of Krayyzeee, a renegade star not belonging to any particular sub-sector since it travels throughout Sirius with a strange speed and trajectory. It took a solid month to resolve the seige, but what was once the violent intramural sporting world of Krushem because the cold and distilled fortress of 002-P, its sleek black metal towers founded upon the trampled mass of a trillion Orks. The rest of the worlds orbiting Krayyzeee fell soon after in a combination of glee and bloodlust.
In each system, an Overseer resides on the P-world, and maintains cognizance of all goings-on while maintaining communication with the Overseers of other systems, so as to coordinate efforts in their great expansion. One of their key technological focuses is the improvement of data transmission technology, for although their ability to think and decide at the speed of light gives them a great tactical advantage over other races, their ability to communicate across the stars remains bounded by the existing understanding of the laws of physics, counteracting that advantage: they have no understanding or ability to tap into the sub-realities that permit faster-than-light transmission.
During the great schism in the late stages of humanity’s time on ancient Earth, the one who lead the crusade for science would become later known as the god-king. At the time, he was but a genius mortal – profoundly brilliant in all ways, and a physical specimen the likes of which had never been seen and perhaps marking the end of the homosapien evolutionary track. He sought to finalize his life’s work: a biomedical procedure to balance cellular regeneration against cellular decay rendering him effectively immortal, though the last piece of the puzzle had stymied him as the formulas required a concentrated mass of anti-matter not believed to exist.
Unfortunately, cataclysmic measures were taken by both sides causing the great retreat into the stars. It was in a border system in the Sirius sector that his flagship came across the tiny crystalline world that would later be dubbed as Genesis. Low on fuel and taken with curiosity, they set down. It was determined to be a moon that had somehow been ejected from orbit from its host planet. The surface was a rough mix of black rock and luminescent lattice crystals of blue, green, and violet.
After several weeks of expeditionary excursions, a nondescript cave entrance was found in a cliff-face, a winding tunnel leading into the bowels of the moon where a large spherical chamber had been carved out. Something had made this. And mounted on a stone altar in its center: the Capstone. A small black marble with wreathes of purple arcs crackling and lashing out.
When he saw it, he knew. It was an exotic material that should not be here. Whoever created it must have come to the same conclusion, and so hid it away and then hid the receptacle itself.
It was the missing piece.
For twenty days his acolytes heard screaming echoing throughout the halls of the flagship, unsure of what to do. On the twenty-first day, He emerged from his chamber, now ten feet tall and with an intangible aura that somehow made his former self look slovenly. The material was spent, and his project complete. He gazed upon his awestruck subjects and gave The Decree: a declaration of humanity’s new mission to claim the entire galaxy as a manifest destiny.
To this day no one knows where the Capstone was forged. Perhaps it was an alien race that long ago abandoned the Sirius sector. Or perhaps in a twist of perfect irony, it was there due to divine influence, wholly undermining the scientific crusade of the god-king. Perhaps the god-king himself knows, and tells no one for reasons that are His own.
But there is one sure thing: the removal of the Capstone from its prison had a torturous side-effect on reality that reverberates throughout the Sirius sector to this day. One could say that it was the locked gate over top a billion Wormholes…
Okay, I'll bite. I like the idea of OPR being totally lore free, but I also like a good thought exercise. I never really liked the battle sisters lore blurb, it's just so campy, which is probably the point. But here's a quick little alternate narrative that doesn't put them at odds with literally every other -imperial- faction.
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In the O'williams cluster, across several densely packed planets in massive tower cities, were multiple powerful and devoted regiments of the Human Defense Force. Nearly every fighting member a man, and narry a woman amongst their ranks. But this was considered okay by the population at large. The highly conservative societies left operation of the home front entirely to the societies' women. A massive pseudo religious sisterhood was formed to run all of the planets' schools, hospitals, orphanages, and civil engineering projects, the only men in the order were those too old or unwell to serve in the armed forces. And life was simple in the O'williams cluster, with their proactive society raising each child to be their best and the massive military might keeping threats at bay.
Until subversive powers from within and otherworldly threats from afar tore this happy little bundle of planets asunder. Wormhole demons assaulted out of nowhere, the mighty O'williams military could hardly hold back the unfathomable tide of havok forces that poured in from every front imaginable. And to make matters worse some of those within O'williams society were secretly plotting against their own homeworlds for their own rotten gains. And this devastating war on two fronts wreaked a massive toll on the once beautiful towered cities across the cluster.
90% of the once proud defense force was decimated. Nearly every healthy man of fighting age was dead. And it was only through the arrival of the god-king that the demonic forces were sent packing and order, or some twisted facsimile there of, was restored to the O'williams cluster. But the god-king had little use for charred planets wrought with demonic taint, and his vision of conquest left no time to assist the survivors to rebuild their worlds. The people of the O'williams cluster were distraught, and through this great sadness was bourne great anger. The likes of which could be confused for righteous religious fury.
The sisterhood that once oversaw the cluster's homefront operations turned it's collective eyes, streaming with tears both hot and wild, towards the single minded goal of vengeance. Redirecting resources to rebuilding the military complex was a top priority, reforming offices into barracks, orphanages into child boot camps, and advancing weapons technology to new heights, the order of the battle sisters was born. With healthy males now a precious and rare resource all men are bared from participating in military operations except those who are 'not of prime shape'. Said men took the title of priest, to signify their task of remembering those who died in the demon war, and they serve to maintain the morale of the women who now serve as the armed forces of the entire cluster. And now the battle sisters march to war, a war seemingly without end.
Armed with bleeding edge weapons and powered armor, the likes if which rival even the god-king's own armory. Trained in elite anti-wormhole-entity operations and with knowledge gained from the war that ruined their home, they relentlessly hunt down the source of the demonic taint wherever they can find it. These elite warrior women won't stop until all havok worshippers are dead and cremated. And with this sudden turn of events even the immortal god-king himself was impressed by their tenacity and wrath. Woe to those who are met it battle by the sisterhood, for scars run deep, and hell hath no fury...
This is a lot of fun. Here's my fan lore for the Dwarf Guilds, with some narrative scenario ideas:
The Dwarf Guilds and the Asteroid Belt War
Dwarves are the descendants of genetically-modified asteroid miners from the ancient Earth system, where legend tells humanity began. In those old days, before governance across the void was perfected under the God-king, indentured, genetically engineered miners grew restless under the thumbs of human barons who held title to the miners' products but never left the surface of their distant homeworld.
Some miners organized, demanding underground oases be installed in already-hollow planetoids. The barons refused, and miners in various regions went on strike. The barons shipped out armed drones (Robot Legions) to break up the strike. The miners seized some of these shipments and armed themselves and some sympathetic Cyber Chimps that maintained the drones. The barons relented, assured by guild leaders that production would resume.
Like all peace in this grimdark future, the new order didn't last longer than a few decades. After generations of cycling tensions, the asteroid miners declared independence, forming a federation of democratic syndicates, exporting precious raw materials not just to the barons but also to the barons' customers. A few more decades, and the barons gathered an army (Human Defense Force) to reclaim their holdings. The Asteroid Belt War between the Dwarf Guilds and the Barons' Forces began around the time of cataclysm, contributing to the perfect storm of unrest that ignited humanity's interstellar migration to the Sirius sector.
When the dwarf guilds felt they had no choice left but to escape to the stars, their Cyber Chimp allies helped to adapt old cryogenic arks that had originally been used to make the several-year journey from Earth to the asteroids feel like months, then making their centuries-long retreat to the Sirius sector feel like years.
Far away from Earth, the dwarves found and settled a system lush with resource-rich terrestrial bodies. They dug out and terraformed interior tunnels. As they mined and developed their own isolated economy of fine minerals and breath gas trading, they stayed underground, honing their industries, not wanting to draw the attention of the God-king's growing network of control until the last possible moment. When they finally revealed themselves, they learned just how valuable their goods were to outside interests...
I'm more of a fan of harder sci-fi so I'll be reworking the existing factions into a different kind of setting. Maybe you people will like it.
Premise: Humans have decided to put effort into colonizing all possible solar systems and started sending out colony ships. Space travel takes a long time unfortunately and faster, more advanced ships get sent out every so often. By the time the first ships sent out reach the solar system, other humans civilization has already reached it, advanced their tech, evolved and even fell into disrepair.
The entire setting takes place only in one solar system. As a joke placeholder, the solar system name will be "Grim". The system is a red giant with a massive asteroid field.
*This is also sorta a rough draft so I'd be happy to receive suggestions
Year 0: Massive human colony convoy reach the Grim system
Year 3000: Humans have 'evolved' into dwarves(Dwarf Guilds). Dwarves have lower population growth to avoid overpopulation. They have cleaned up most of the asteroids into building a rudimentary ringworld megastructure using robot swarms.
Year 4000: Another massive colony convoy arrives and decide to take up residence in unused ringworld segments. Conflict ensues. The arrivals (being outnumbered) use as many tricks as possible to fight back. They start an AI uprising (Robot Legions), create an infectious bio weapon (Infected Colonies). Dwarves create titans(Titan Lords) to fight back.
Year 4500: All sides have had massive casualties. The new humans, due to selective breeding start becoming elfish (because my child is not going to look like a dwarf). They also start researching more tech(High Elves). The bio virus has evolved and started creating new species in ravaged ringworld segments (Ratmen, Orcs, Soul Snatchers, Alien Hives, Daemons maybe).
Year 5000: More humans arrive and strike an alliance with the dwarves against the elves. The humans receive tech from the dwarves (Battle Brothers). Elves use conspiracy and more bioweapons on the new alliance (Havoc Brothers). The elves experience a revolution (Dark Elves, Jesters).
Year 5200: Even more humans arrive in a terrible terrible solar system and do what they can to survive. Ultimately they scatter into their own factions (Human Defense Force, Feudal Guard, Machine Cult, Battle Sisters, Rebels, Inquisition).
Current: The ringworld is structure filled with derelicts and overgrown jungles, factions invade other segments in hope of expanding territory. All technological innovation is now for killing the enemy and has stagnated due to the never ending conflict.
Bonus Fantasy Variant: Total scientific collapse, barbarians now fight each other on the ringworld, unable to even imagine that a civilization has sailed the stars and built the world they live in.
TAO: Still deciding, probably the product of a slow generation ship (whereas everyone else uses cryosleep)
What if the nearest neighboring star was ancient, and collapsed creating a black hole which in turn somehow allowed the extra-dimensional Daemons into this universe because of <science>?
The idea I was going for is that the Grim system has no "real" planets, only asteroids and barren planetoids. This is one of the reasons the initial conflict happened: the dwarves spent generations building the ringworld but have mopped up most of the resources by doing so. The new guys (and everyone subsequently) were promised to be the first to colonize this galaxy but they arrive to only get scraps.
Daemons: I'm thinking of making them the product of elves bio-experiments (often on themselves) to push the limits of evolution. It's a good way to explain their *borderline* mystic powers and the more mechanical looking ones. These experiments would conducted by their sprawling and influential bio-weapon division since they have been crucial to their survival. Unfortunately, the prospect of a branch of the government successfully turning humans into demons caused the civil war.
Amongst the few that make it past training in the battle brothers number some are more powerful more agile more tactically minded then their kin and although this wasn't the direct plan of the immortal god-king it has proven very useful for his efforts and one of these omega brothers is Varr'n or as his brothers call him high captain Varr'n so far there have been 3 recorded omega brothers Varr'n, Chronos and Uriah there is no pattern to when these omega brothers appear and only one still stands by the god kings side.
during the war of stars the high elves and dark elves struck a temporary peace to defend from the battle brothers and one of the dark elves plans was to turn some brothers to their side this backfired as Uriah believed the ones calling to him in his dreams were the havoc gods he had fought there endless legions many times but he was most weak after the battle of vendris where he had suffered many losses and the death of some of his closest brothers the gods saw this as an opportunity and turned him to their side after that he disappeared and so did his battle group and the annihilators battle group also mysteriously disappeared never seen till after the war of stars beginning the red reign
Chronos was to fall during this age decapitated by his own omega brother after holding out a siege for nearly 3 months Uriah no longer held his name high he bore the title the end of all things. Varr'n had been on the other side of the sirius sector with the god king when Uriah attacked. he locked him self in his fortress for 3 weeks strait and when he emerged he held an axe and shield high he hand crafted a new suit of armour his axe named titan cutter able to cut through even the hardest of materials and his shield given wards to hold back the gods of havoc he has never seen the traitor omega but he knows that Uriah now fights not as a battle brother but as a half demon monster and all know they day they both face each other will be a day to remember.
Ooh, fun! I'll contribute for my favorite faction: The TAO Coalition.
Origins of the TAO Coalition
The Tanerans were, upon a time, a peaceful people; their homeworld of Tanesh had been stunted in its evolutionary growth, resulting in a highly uniform ecology where the Tanerans had no natural predators. With bountiful resources, the species became almost entirely pacifistic, rising to the stars in search of wonder and beauty. It was among the stars that they met the mamaloid Az'iid, and first learned the meaning of war.
The Az'iid hailed from a harsh world of predators, scavengers, and general killers. Their species was one of several sapient races on Far'laa, but by the time they had reached space travel, they were all that remained. They spread rapidly, raiding and conquering every world in their path. At first, the Tanerans were little more than sport, but they soon learned even the most docile of dogs can bite.
Pressed by impending invasion on their burgeoning empire, the Tanerans rapidly researched high-tech weaponry, their unity leading to near non-existent development times. They met the Az'iid in bloody battle, dozens of ships and millions of lives lost on both sides in the first clashing alone. Their war waged for years, the unified Tanerans constantly inventing new machines of war, the adaptable Az'iid slowly shifting in form as their species rapidly evolved to meet this new form of warfare. Then, in the midst of their bloodiest battle yet, as though sent by the infernal Havok itself came the Ok-ta--the Swarm.
Ancient legends tell of the Locusts, a sea of insects the blots out the sun and scours farm and field; the Ok-ta make the Locusts seem mild in comparison. They were driven by hunger, their species bound to the hive mind demanding more food to feed its maw. The Tanerans and Az'iid were entirely unprepared for the Swarm, and sent into a messy and death-filled rout. World after world fell to the Ok-ta, the unity of the Tanerans and the cleverness of the Az'iid proving too little on their own to stand against the waves of wing and fang and claw that descended from the dark of space.
Out of desperation, realizing they were both doomed on their own, the Tenerans and Az'iid joined together, combining their forces to push against the Horde. They fought cunningly, reaching worlds that were most weakly held by the Swarm, drawing Ok-ta forces to one region only to strike in another. With time, the Swarm began to falter, and with a final push the unified Tanerans and Az'iid were able to destroy the hive mind and defeat the Swarm.
In the aftermath of the war, the Ok-ta began to scatter, and the Tanerans learned the species had been enslaved under the hive mind. Now freed from its influence, the Ok-ta merely ambled about, many of them starving where they stood. Though the Az'iid wished to destroy them all, the Tanerans took pity, developing neuro-chases to give the Ok-ta freewill. With this newfound sentience, the remaining Ok-ta pledged themselves to the Tanerans and Az'iid, seeking to repay the blood debt they had invoked upon their peoples.
With this was formed the Taneran-Az'iid-Ok-Ta Coalition, commonly known as the TAO. Three species, once bitter enemies, now fast allies--such is the pivotal philosophy of the TAO, and the promise to all other species of the galaxy, that no matter their history, they may have a place in the Coalition.
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In a galaxy bound by war, the Coalition is a phenomenon--despite all logical expectation to the contrary, the three titular species have come to peace in the Coalition, and work together for the Coalition's betterment and future. After the dust had settled from the war, and there was time to speak among one another, the Tanerans came forth to the Az'iid and Ok-ta and spread their philosophy of peace and unity, each member working as a cog in the machine for the betterment of the species.
The Az'iid adopted parts of this philosophy, morphing it into their own beliefs of adaptability and warmongering to become the striking hand of the Coalition, going wherever their leadership commands. The Ok-ta took to it quite religiously, their once hive mind species taking naturally to functioning as one larger unit; they serve as the most fervent soldiers and workers of the Coalition, elite units sent to complete the jobs no one else can.
Many minor species have been grafter into the Coalition, each doing its part to contribute to the whole. As well, various independent human worlds have accepted the rule of the Coalition, as well as some defecting imperial worlds. The Coalition remains ever pleased to accept these worlds peacefully, but is equally as willing to take worlds by force wherever necessary. Driven forth by the Taneran philosophy of galactic unity, and the Az'iid philosophy of the Hunt and staking out new Grounds for their kin, and lastly the Ok-ta philosophy of the ever expanding Swarm, the Coalition will not be stopped until the galaxy is theirs.
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Well, that's my take on them, anyway. Hopefully it's acceptably unique. As an added bonus, I doodled out how I envision the Tanerans, Az'iid, and Ok-ta (inspired by the TAO's Grunts, Jackals, and Locusts, of course). It's attached below--enjoy!