|
Post by lessthanthac0 on Feb 20, 2020 22:44:25 GMT
This thread is for the submission and discussion of optional "Advanced Rules" for War Fleets. I welcome anyone who has an interest in the game to comment below. Feel free to pick and choose from these ideas. If you like one rule but not another than only use what makes your game more enjoyable.
Also, a huge Thank You to OPR for setting up this Fan-Made Content section of the Forum.
|
|
|
Post by lessthanthac0 on Feb 20, 2020 22:45:56 GMT
After playing a few games, here are some of my proposed additions to War Fleets. I also have thoughts about the Morale Phase but those still need some work.
Advanced Rules for Movement:
Minimum Distance before Turning (+1” if a Ship is Cruising or otherwise traveling more than their basic Move)
Battleships: 3” (4” when Cruising...) Destroyers: 2” (3” when Cruising...) Fighters: 1” (2” when Cruising...) Scouts: 0” (0” when Cruising...)
I think Turning should be harder for larger Ships and easier for smaller ones. I propose that after moving their Minimum Distance, Battleships can make up to One 45 Degree Pivot, Destroyers make up to Two 45 degree Pivots, and Fighters up to Three. Any Ship would have to move it’s Minimum Distance before each Turn. Scouts remain unaffected by this and can still Move and Turn in any direction.
For Ships that don’t move, Battleships or Destroyers could turn 90° while a Fighter could turn 180°. Scouts operate normally.
Advanced Rules for Shooting/Facing:
Scouts & Fighters can only shoot in a forward facing 45° "Firing Arc". Destroyers and Battleships have three 45° Firing Arcs in Forward, Starboard, and Port. No ship can fire in it's Rear Arc.
Advanced Rules for Fleet Creation:
Ranged Weapon Components (Cannon, Gig Cannon, Missile Cluster, Plasma Cannon, Railgun, Torpedo, Tsunami Beam) must be mounted in either the Forward 45° Firing Arc, or mounted on both the Starboard & Port 45° Firing Arcs. A weapon mounted Starboard & Port can only fire from a single side in a Turn, not both sides. A Ship's standard Shooting Attack chooses any available Firing Arc.
Only 1 Ranged Weapon Component (see above) may be mounted on any ship's Forward 45° Firing Arc.
Measurement: When playing Sci-Fi Space Battles, Measure all distances from the Center of the Model or the Post that it sits on. When playing High-Seas Naval Combat, Measure all distances from the Edge of the Model or it's Base.
|
|
|
Post by lekapitan on Feb 21, 2020 18:09:15 GMT
I really like these.
I would want to try out some, and humbly suggest one as well.
Hangar Bay The effects increases based on how many Bays are taken. 1x Hangar Bay = May be fired at all enemy Scouts within 6” and has Acc 6 and Str 0. 2x Hangar Bay = May be fired at (choose one) all enemy Scouts, or a Fighter within 12” and has Acc 6 and Str 2. 3x Hangar Bay = May be fired at (choose one) all enemy Scouts, a Fighter or a Destroyer within 18” and has Acc 6 and Str 4. 4x Hangar Bay = May be fired at (choose one) all enemy Scouts, a Fighter, a Destroyer or a Battleship within 24” and has Acc 6 and Str 6.
While the numbers maybe a bit off, the primary concept is to simulate carrier decks, so players can create large capital carriers that launch strike wings to capable of threatening other capital ships, to smaller carriers that serve primarily in a CAP role.
|
|