Post by barrys on Feb 23, 2020 19:42:02 GMT
Hi, like some others, we moved away from the core OPR objectives mechanic a while ago, instead opting to use GW's cards to set objectives on a round-by-round basis. I like this because the game changes at the start of every round. Anyway, the GW cards are (unsurprisingly) expensive and I wondered how the core OPR objective system could be tweaked to offer the round-by-round dynamism that I enjoy.
I suppose we could publish look-up tables for objectives and tactics, but that would seem to break the "one page" requirement of this site. I'm also sure that there are many ideas already published in the advanced rules, to which I don't yet have a subscription.
So, I tried this and it worked well:
1. At the start of the game six numbered objective markers were placed on the board - three by each player. The objectives must be 12" apart.
2. At the start of round 1 the players each rolled three dice. The numbers on the dice indicated which objectives were to be secured.
3. At the end of the round the players got a Victory Point for each uncontested objective that they held. To secure an objective we had to be within 3" of it.
4. The dice representing the secured objectives were re-rolled at the start of the subsequent rounds. The players were also allowed to re-roll one of the other dice.
5. The victory point tally was updated after every round and the player with the highest VP score at the end of round 4 was the winner. Like Wyloch we also rolled for a round 5.
Occasionally the dice-rolling resulted in a double. When that happened we interpreted the order was to secure and defend an objective for two rounds, and thus gain 3 Victory Points.
If three identical numbers were rolled (rare, well, 1/36 chance) then we decided that the player could nominate their own three objectives.
We'll try it again and refine it. I'll also need to work on a pithy summary rather than this long-winded explanation.
B.
I suppose we could publish look-up tables for objectives and tactics, but that would seem to break the "one page" requirement of this site. I'm also sure that there are many ideas already published in the advanced rules, to which I don't yet have a subscription.
So, I tried this and it worked well:
1. At the start of the game six numbered objective markers were placed on the board - three by each player. The objectives must be 12" apart.
2. At the start of round 1 the players each rolled three dice. The numbers on the dice indicated which objectives were to be secured.
3. At the end of the round the players got a Victory Point for each uncontested objective that they held. To secure an objective we had to be within 3" of it.
4. The dice representing the secured objectives were re-rolled at the start of the subsequent rounds. The players were also allowed to re-roll one of the other dice.
5. The victory point tally was updated after every round and the player with the highest VP score at the end of round 4 was the winner. Like Wyloch we also rolled for a round 5.
Occasionally the dice-rolling resulted in a double. When that happened we interpreted the order was to secure and defend an objective for two rounds, and thus gain 3 Victory Points.
If three identical numbers were rolled (rare, well, 1/36 chance) then we decided that the player could nominate their own three objectives.
We'll try it again and refine it. I'll also need to work on a pithy summary rather than this long-winded explanation.
B.