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Post by Onemanworkshop on Nov 16, 2020 0:04:22 GMT
Have been thinking of a Warcry variant that uses a similar dice pool mechanic that is generic-ified to play with any fantasy models. Sorry if this has already being discussed, couldn't find anything other than arena but that's for underworlds style games... I look forward to seeing what GW do with the faction books for the game as I do have a small collection of a lot of different figs from AoS.
Other than burning up brain cells with thoughts on it I haven't written anything down yet. Do have a clever name, WarCults. These could be factions that represent the various gods, realms, elements, whatever. Organized into factions with faction specific special abilities and actions. Like I said, just brain storming.
Expanding upon this idea, I thought it could also be used for archetype D&D character classes, Warguilds? fighters guild versus thieves guild with appropriate special skills and actions. I just thought it would be cool for each class type to have unique fighting styles.
Just thought I'd share the idea. I suck badly as rules design and am hopeless with balance. I'll try myself to see if I can hack up some rules and maybe post here if they aren't total shit. JH
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Post by hellonstrikers on Nov 22, 2020 5:34:43 GMT
I think they got folded into the Age of Fantasy Skirmish rules. Though nothing is stopping you from expanding on the rules already there to lean more into what you are looking for.
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Post by pmmagro on Feb 2, 2021 13:07:16 GMT
Warcry is quite simple. Just play it (not much need for new rules only making stats for models)?
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