I recently discovered onepagerules grimdark future, and I am very interested in the synthetic and strategic aspect offered by alternate activation. I played a little game and it was really fun ! Thank you for this impressive work.
I had a question about terrain. Three zone are covered by the rules, and I find them very suitable for natural terrain.
I have a lot of urban sceneries, ruins and barricades. Are there slightly more specific rules for these types of areas or do you treat them all as cover and difficult terrain ?
The only thing we are working out is what to do with vertical movement. I'd wanted to slow it down, because it is (in our case) climbing a ladder. But that seemed to keep us from really using the 3d terrain. There were places we couldn't reach by the time the game ended. We haven't quite decided what to do.
Thank you for your answers I questionned myself about difficult terrain for ruins/barricade, because if I correctly understand, it reduce the movement of units (and so the charge move). So a unit behind a ruins become more difficult to reach for assault troops. It's an interesting mechanism, easy to apply, I will play in this way.
We use area terrain to block LOS as well. I e a model can only see 6" past any edge of a area terrain. Meaning that any model hiding directly behind a small part of area terrain can be visible but if they are a bit behind or behind a larger one they are completely blocked.