I think the only rule that needs to be added is about stunned units. I have modified the rules sheet.
Stunned Units: When a stunned model is activated, take a quality test. If the test is successful, the model is no longer stunned and may operate normally. If the test is failed, the model remains stunned and cannot perform any actions this turn, unless revived later in the turn by another model.
I hope you like it. I plan on testing out these rules in the coming days.
I always like when games include designers notes, so I've written some for GF Stellar Conflicts.
These lists are influenced by the Star Wars D6 RPG and miniatures rules made by West End Games in the 1990s. I'm purposely staying away from using any ideas from the Legion and Imperial Assault games.
I've used generic names. The words "blaster" and "droid" have been in use for many years. In published books, "blaster" was first used in 1925 (in When the Green Star Waned by Nictzin Dayalhis), and "droid" was first used in 1952 (in Robots of the World! Unite! by Mari Wolf).
Some of my terms might need an explanation:
-Mawgs are big furry creatures (a tribute to the movie Spaceballs). I gave the Mawg Laser Crossbow the trait Blast(3) because I liked what happened when the Mawg's sidekick borrowed the weapon and blasted a bunch of bad guys at the same time. -Concordians are warriors who wear full armor and have a tradition of combat...hint, hint. -Rex is a huge reptilian beast that stands on 2 legs, with big claws and sharp pointy teeth. One of them was kept in a basement inside a crime lord's palace. -The Baby Dragon lives in a cave and has a special pearl inside its body. -Dire Rats are not much bigger than two meters. -Junkers are short, have yellow glowing eyes, and wear robes. -Desert Nomads live in huts in the desert wastes, and ride huge hairy pack animals called B'thas.
I did not make a separate line for each race of humanoid. They've all got the same stats. If you want something special, just make it up.
I did not include any rules for the Tow Cable since it is used against very large walkers that are not in my list.
Giving Freedom Fighters access to Sniper Blaster Rifles reflects the idea that the more combative civilians will probably own a hunting rifle (a hunting Blaster Rifle with a scope is a Sniper Blaster Rifle).
Ion weapons can stun any model (including living beings). Blasters can be set to stun against living beings. I wanted to give models the chance to revive themselves, hence the quality test at the time of potential activation any turn they start as stunned.
Grenades are a work in progress.
I kept the lists simple because I want to test them out before adding anything else.