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Post by greedo on Sept 9, 2021 19:12:51 GMT
So I'm trying to fill out a Warmachine crossover, where the Heavy and Light jacks are more than just big, but they have as many weapon/claw/gun options as I can give them so that the great variety of jacks is represented. Inspired by this thread: forum.onepagerules.com/thread/1636/vitoran-empire-warmachine-age-fantasyI've been looking at the Vinci and Dwarf lists specifically or flame based weaponry and saw that there wasn't a "flame thrower". But there is one for Home Guard forces in Grim Dark. How compatible are the two systems? i.e could I take a flame thrower from Grim Dark straight up, and just put it into Fantasy, including points cost, with no problems? Thanks! Chris
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Post by MrCrow on Sept 9, 2021 20:44:25 GMT
Check out Ratmen Weapons Teams for a few weapon ideas for Warjaks. They can take a Flamethrower (12", A6, AP(1)). Hope that helps!
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Post by greedo on Sept 9, 2021 22:39:33 GMT
Check out Ratmen Weapons Teams for a few weapon ideas for Warjaks. They can take a Flamethrower (12", A6, AP(1)). Hope that helps! Ah! There they are! Thank you! Flamethrowers (12", A6, AP(1), 20pts), and also Poison Bombs (for Crucible), and Gattling guns (20pt) for Cygnar, Weighted Nets (for the Pirate Jacks), Pavise Shields (+2 Def) for any Jack with a shield. Claws (A3, AP(1)) which would come default on all jacks (maybe small claws for light WJ?). And I could model them on Rat Ogres, and Storm Ogres, but make them Constructs. WM works really well for this I think! Less sure about the infantry, but I'd use khazil's innovations for that.
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