Post by rakaziel on Sept 28, 2021 20:29:32 GMT
Gnome Kingdoms
But even the best cannot live in peace if their bad neighbours do not let them.
A Replace Hand Weapon:
C Replace Shortbows:
Crossbows(24" A1 AP(1)) +5pts
Upgrade with one: (Guard = 2nd price)
DEF Replace Hand Weapons: D/E/F/Fb
G Upgrade with any:
Scope (Sniper) (pay 2nd price) +25pts
Giant Hunter - Deadly (+3) +25pts/+75pts
H Replace Steal Size:
Steal Strength - Free
Steal Bravery - Free
Doom - Free
Mercy - Free
Upgrade with any: (Chariot = 2nd price)
Extra Tall - Tough(+3) +35/+70pts
Mighty Totem - 2nd Effect, Tough(+3) +155/+250pts
Chariot also gets +1x Pincers and Impact(+2)
with each Tough(+3)
Even shorter than halflings, the gnomes form many small kingdoms in the glades and swamps of Tyria.
Their villages can be mistaken for mushroom patches and undergrowth thicket even at close range,
for they like to plant their roofs with natural camouflage, berry and mushroom orchards and medical herbs.
Most folks overlook them, and most gnomes are fine with that.
They only want to live peaceful lives of whimsy and merriment.
Many underestimate the gnomes - but few do so twice.
Those who attack them suddely find themselves at eye level,
with opponents the viciousness of an angry squirrel.
Name | Qua | Def | Equipment | Special Rules | Upgrades | Cost |
Gnome King[1] | 3+ | 3+ | Hand Weapon(A3) | Hero, Fearless, Stealth, Strider, Slow, Move!, Tough(3) | A, X | 95pts |
Gnome Elder[1] | 5+ | 6+ | Hand Weapon(A1) | Hero, Stealth, Strider, Slow, Wizard(1), Tough(3) | B | 45pts |
Gnome Assassin[1] | 4+ | 4+ | 2x Hand Weapons(A3) | Ambush, Hero, Stealth, Strider, Slow, Surprise!, Takedown, Tough(3) | - | 70pts |
Fairy Dragon[1] | 3+ | 2+ | Claws(A4, AP(2)) | Dazzle, Flying, Fast, Firebreath, Tough(6) | X | 190pts |
Wardens[5] | 4+ | 5+ | Shortbows(18" A1), Hand Weapons(A1) | Stealth, Strider, Slow | Y, C | 65pts |
Warriors[10] | 5+ | 5+ | Hand Weapons(A1) | Stealth, Strider, Slow | Y, D | 50pts |
Guard[10] | 4+ | 4+ | Hand Weapons(A1) | Stealth, Strider, Slow | Y, C, E | 75pts |
Beetle Knights[5] | 3+ | 3+ | Hand Weapons(A1), Pincers(A2, AP(1)) | Strider, Impact(2) | Y, F | 170pts |
Toad Knights[5] | 3+ | 3+ | Hand Weapons(A1) | Strider, Fast, Impact(1) | Y, F | 165pts |
Armadillo Knights[3] | 3+ | 3+ | Hand Weapons(A1) | Strider, Impact(1), Tough(3) | Y, Fb | 170pts |
Troll Hunters[1] | 3+ | 4+ | Ballista(36" A1, AP(2), Deadly(3)) Crew(A2) | Stealth, Slow, Slayer, Tough(3) | G | 85pts |
Totem[1] | 6+ | 2+ | - | Immobile, Steal Size, Tough(3) | X, H, I | 155pts |
Totem Chariot[1] | 3+ | 2+ | 2x Pincers(A2, AP(1)) | Steal Size, Impact(4), Tough(6) | X, H, J | 265pts |
A Replace Hand Weapon:
2x Hand Weapons(A3) +5pts
Halberd(A3, Rending) +5pts
Great Weapon(A3, AP(2)) +5pts
Spear(A3, Phalanx) +5pts
Lance(A3, Impact(1)) - mounted only +5pts
Upgrade with one:
Wizard(1) +20pts
Wizard(2) +35pts
Wizard(3) +50pts
Upgrade with:
Inspiring Presence(3+) +60pts
Mount on:
Stag Beetle - Pincers (A2 AP(1)) Swift, Impact(2) +20pts
Mount on:
Stag Beetle - Pincers (A2 AP(1)) Swift, Impact(2) +20pts
Toad - Very Swift, Impact(1) +20pts
Armadillo - Swift, Impact(1), Tough(+3) +30pts
Armadillo - Swift, Impact(1), Tough(+3) +30pts
Royal Chariot - 2x Pincers (A2 AP(1)) Swift, Impact(4), Defense +1, Tough(+3), 2nd Move! +135pts
X Upgrade with:
Gnomification +70pts
X Upgrade with:
Gnomification +70pts
B Upgrade with:
Wizard(2) +15pts
Mount on:
Stag Beetle - Swift, Pincers(A2, AP(1), Good Bite(4+)), Impact(2) +15pts
Toad - Very Swift, Impact(1) +10pts
Armadillo - Swift, Defense +2, Impact(1), Tough(+3) +55pts
Floating Leaf - Very Swift, Flying +10pts
Y Upgrade with:
Sergeant +5pts
Musician +10pts
Battle Standard +10pts
C Replace Shortbows:
Crossbows(24" A1 AP(1)) +5pts
Upgrade with one: (Guard = 2nd price)
Hunters (Scout) +30/+60pts
Poachers (Ambush) +30/+60pts
Mount on: (Guard = 2nd price)
Stag Beetles - Swift, Pincers(A2, AP(1)), Impact(2) +80/165
Toads - Very Swift, Impact(1) +75/+150pts
DEF Replace Hand Weapons: D/E/F/Fb
2x Hand Weapons(A1) +5/+10/+10/+5pts
Halberds(A1, Rending) +10/+15/+5/+5pts
Great Weapons(A1, AP(2)) +10/+15/+10/+5pts
Spears(A1, Phalanx) +30/+30/+15/+10pts
Lances(A1, Impact(1)) - mounted only +30/+15/+10pts
Halberds(A1, Rending) +10/+15/+5/+5pts
Great Weapons(A1, AP(2)) +10/+15/+10/+5pts
Spears(A1, Phalanx) +30/+30/+15/+10pts
Lances(A1, Impact(1)) - mounted only +30/+15/+10pts
G Upgrade with any:
Scope (Sniper) (pay 2nd price) +25pts
Giant Hunter - Deadly (+3) +25pts/+75pts
H Replace Steal Size:
Steal Strength - Free
Steal Bravery - Free
Doom - Free
Mercy - Free
Upgrade with any: (Chariot = 2nd price)
Extra Tall - Tough(+3) +35/+70pts
Mighty Totem - 2nd Effect, Tough(+3) +155/+250pts
Chariot also gets +1x Pincers and Impact(+2)
with each Tough(+3)
Regeneration (Tough(3/6/9/12)) +20/+35/+55/+70pts
I Upgrade with one:
Overgrown - Scout +5pts
Retractable - Ambush, Surprise! +10pts
J Upgrade with up to 1 per Tough(3)
Archer (18" A1, AP(1)) +5pts
Lancer (A1, AP(3), Deadly(3)) +10pts
Overgrown - Scout +5pts
Retractable - Ambush, Surprise! +10pts
J Upgrade with up to 1 per Tough(3)
Archer (18" A1, AP(1)) +5pts
Lancer (A1, AP(3), Deadly(3)) +10pts
Special Rules
Dazzle Enemies targeting the unit get -2 to hit when shooting.
Doom When this unit is activated, target enemy unit within 18" takes 9 hits with AP(2).
Good Bite(4+) Attacks with this weapon count as having Quality 4+
Gnomification Enemy units that fight in melee against the model count as having -1 Quality and the Slow special rule for the rest of the game.
Inspiring Presence(3+) If the hero is part of a unit of Wardens, Warriors or Guard, then that unit has Quality 3+.
Mercy When this unit activated, target 2 friendly units within 12" get Regeneration.
Move! When this unit is activated, target friendly unit within 6" gets +6" to movement.
Steal Bravery When this unit is activated, target enemy unit within 12" gets -2 to Morale and target friendly unit within 12" gets +2 to Morale. Both effects are independent.
Steal Size When this unit is activated, target enemy unit within 12" gets -1 to Defense and target friendly unit within 12" gets +1 to Defense. Both effects are independent.
Steal Strength When this unit is activated, target enemy unit within 12" gets AP(-1) and target friendly unit within 12" gets AP(+1). Both effects are independent.
Surprise! The model may be placed up to 3" when using Ambush. Once deployed roll 1 die, on a 2+ one enemy unit within 3" takes 1 hit with Deadly(3).
Swift The model may ignore the Slow special rule.
Takedown When in melee, this model may pick one model from the enemy unit and roll 1 die, on a 2+ the model takes a 1 hit with Deadly(3).
Very Swift The model may ignore the Slow special rule and gains the Fast special rule.
Spells
4+ Fairy Lights Target friendly unit within 12" gets +1 to hit when shooting.
4+ Pixie Path Target friendly unit within 6" gets +6" movement.
5+ Butterflies Target enemy unit within 18" gets -1 to hit when shooting.
5+ Rooted Target enemy unit within 12" gets -6" movement.
6+ Viper Nest 12" Target enemy model within 12" takes 3 hits with AP(2).
6+ Tarpit Target enemy unit within 18" must make a Dangerous Terrain test.
4+ Pixie Path Target friendly unit within 6" gets +6" movement.
5+ Butterflies Target enemy unit within 18" gets -1 to hit when shooting.
5+ Rooted Target enemy unit within 12" gets -6" movement.
6+ Viper Nest 12" Target enemy model within 12" takes 3 hits with AP(2).
6+ Tarpit Target enemy unit within 18" must make a Dangerous Terrain test.
Have fun, and tell me what you think 
