Couple questions--sorry if these are answered elsewhere; my search failed to turn them up. Or maybe it's obvious and I'm just slow!
If one of your troops charges a soldier on the other side and they duke it out in melee, my understanding of the rules is that the attacker rolls his attacks first, followed by the defender.
1. Is that correct?
2. If so, what happens if the attacker scores a hit, scores a wound, and the defending troop rolls "knocked out"? Does the melee end at that point--defender dies, not even getting a chance to swing back? Or are the attacks simultaneous, meaning the defender then rolls his attack, hits/wounds/knocked out or stunned, before being removed as a casualty? Put differently: would it be possible for both attacker and defender to die in the same melee?
3. In melee, does a model with a pistol (A1) and a CCW (A2) have three attacks? Or does the pistol not count?
4. What about models (say a Battle Brother) lacking any CCW in their profile? Do they get only one attack in melee? or none at all?
5. If one of your models, not Tough so only one wound, receives multiple wounds from a single attack (say a Flamethrower) and rolls more than one Stunned result but no Knocked out results, is he then dead? After all, if he took a single wound, rolled a Stunned result, and was laid on his side, only to be shot at again and wounded again in a later activation, he would be dead, correct?
Or do multiple wounds in the same attack rolling only Stunned just stun him?
I also agree with andy on this one. I have the feeling that what rounding to 5 in the case of 3 to 5 figures units make sense, but on 1 figure unit, it raises issues like the ones found by Leto.
How much work would it take to update current firefight army list costs to closest integer? Best regards
Agreed, we need non-rounded costs for GF:F to make sense. High Elf Avenger costs exactly the same as a Defender, despite being better in every way. I'll volunteer for the editing, if OPA needs any help
BTW, just noticed, Witch Hunter Sisters (Custodian detachment) have CCWs(2) instead of CCWs(A2) in both GF and Firefight.