In a recent GFF game, we ran into a case where we were not certain about the movement rules. A unit had deployed into a building and wanted to come down to ground level from a raised platform. The fourth page of the GFF rules give options for dropping off elevation, leaping off elevation onto enemies, and jumping between elevated areas. However, what we wanted the unit to do was to simply climb down. Is this an option? How about climbing up into an elevated area?
As an aside, we ended up playing it that the unit could climb up or down as a part of their normal movement, but treating it as difficult terrain (not moving more than 6") and unable to shoot while climbing (the climbs were short - 4 or 5" apiece).
While the thread title says this applies to Grimdark Future Firefight and Age of Fantasy Skirmish, I could see this coming-up in other games, too, such as a Grimdark Future game, where a unit deploys on the elevated floor of a ruined building.
We never say that movement has to be on a flat surface or in a straight line. Going up/down any surface is a regular move, just measure the elevation as part of the movement distance and you're golden.
onepageanon, the more I play around with 3D battlefield layouts, the more it feels as though that vertical move at standard move speed is a bit over-powered. Being able to charge up a ladder into combat at distances greater than the standard move speed seems rather super human. A more realistic approach might be to have vertical movement, such as climbing, be qualified as difficult terrain. That way, units that take upgrades that give them Strider (like a grappling hook for the Prime Raiders) would have an advantage due to that equipment and could realistically move faster up a vertical surface.
I like my tea, as I like my nights: dark, endless, and impossible through which to sleep.
I quite like that. Its simple and effective, but also gives value to special abilities.
The only care that would have to be taken is with armies that are very heavy on units with 'slow', like dwarves. Certain terrain could easily end up being inpossible to be climbed by them because they could never move up a level in one movement.
Maybe a house rule that climbing a single level of a structure take a unit's entire Advance movement, with Charging capped at the same distance as an Advance move? Strider allows units to move more than that as usual.
Last Edit: Apr 14, 2018 22:14:02 GMT by aegisgrimm
Post by riptideknight on Apr 20, 2018 13:56:11 GMT
Yep, treating it as difficult terrain seems like a good balance here. There is an alternative from the Coreheim/Mordheim games: "Warriors may climb a max of 4" (6" in this game would be better). A warrior must take a single initiative check (maybe Quality check here?) to climb. If he fails while climbing up he stops where he started to climb. If he fails while climbing down, he falls the entire distance (damage and falls prone, take a turn to regroup)."
This may work, makes things a little more hectic, though the Quality check to climb may be a little harsh.