After seeing the different kinds of battle reports posted and hearing about people's experiences it got me thinking to how everyone plays as well as what lead them to get into OPR.
Do you use software, miniatures, legos, paper craft? Did you come from previous war-games? What do you like more or less about OPR? Pictures are always welcome!
Personally I've spent many years collecting GW miniatures, it started with Orcs for me to use with D&D and then lead to Battle for Macragge which I split with a friend. Unfortunately him and I didn't get much time to play together after that. I ended up collecting a lot of sets, never settling on an army, and spent more time converting and painting then I did playing. It was hard for me to get my other friends into it because of the ruleset and I put the hobby to the side for a long time, but I've found that OPR works perfectly for first timers and it's gotten me back into wargaming and made it easier to bring my friends in. I love supporting this ruleset because it's got the ease of a beer and pretzels game but the possibility for more complexity.
I am not a Warhammer or 40K player. I have played GW's LotR game, as well as a lot of Epic.
My 28mm sci-fi gaming was mostly with The WarEngine, the rules behind Shock Force. I love the design system for that game.
For fantasy, I think a lot of Song of Blades & Heroes, though wish it would scale up a bit. I like the LotR rules, but wish it was a bit less about dumb things from movies.
I have used Grimdark Future for individually mounted 6mm figures. I still play a hexified Epic 40K for mass 6mm, but it is easy to have a small battlefield and to own several armies when one can be made from a single old box of Epic figures.
I've been using Age of Fantasy for LotR elves vs goblins, using the Warhammer stats, which are close enough. I think those have been the most fun.
I'll admit that the OPR rules may be slightly on the too simple side, though not on the game mechanics. I'm thinking about the things that add tension, story, and suspense. The scenarios are over too quick for much maneuvering. But I think I could add a bit, like individual or group secret objectives. But having the game rules themselves be extremely simple, and available on one page, is a big plus. I slow down too much for almost any question I have to look up. My GDF games have been just a bit ho-hum because of that, but some investment in scenario should help. I think my AoF games have had a bit more of "OK, we can't get through here, let's try over there."
My other gaming interest is 15mm Quar (from Zombiesmith), using Chain of Command rules. Those rules, while basically simple, are much more complex than OPR. But they excel in helping tell the story. The command dice add uncertainty, while Jump-off Points get you away from lining up on each side and just moving forward. Great stuff.
Scenario is big for me as well. For tabletop as well as video games I came from an RPG background so each battle I think of as both tactics and story.
I know onepageanon has mentioned working on more campaign rulesets and I think that would be a great addition.
I tend to think of scenario and story a lot when I build terrain especially. Blocking LOS and granting cover handles the basics but they don't add a lot of cinematic dynamics. I think focusing on more dangerous or status effect terrain is the next step for me, although this obviously adds complexity.
That or maybe expendable buffs is another consideration. Stim packs to reroll, things like that? Houseruling is fun and especially nice when you have a streamlined ruleset to back on.
Also I generally have tended to play beyond the standard 4 rounds recommended in the rules. So far it's been a general deatmatch as that's an easy plan to get new players involved but I think in the future I'll probably have a sudden death scenario play out after round 4, maybe where a randomly assigned objective becomes the main focus.
To me, there are no ties. One player wins or the other loses, or in a campaign certain objectives completed others failed. But once again that's more of a role playing viewpoint than a competitive play viewpoint.
I discovered OPR while visiting Tabletop Gaming News. I used to play skirmish games with Savage Worlds Showdown rules.
Miniatures: Wizkids minis (from D&D and Pathfinder), Reaper minis, metal minis from local artisans.
Tabletop: Flip mats (I use squares for movement).
Objective markers: Poker chips (white for neutral, red and blue for each army when the objective is seized).
House Rules: I added some rules from Savage Worlds. For deployment and initiative I use playing cards. Stun works like the "Shaken" status from SW, the unit needs to make a quality roll to recover and act.
Post by Kris DETERMINATION on Jun 6, 2017 18:17:10 GMT
I got in because I was introduced to Miniatures games with Infinity, and I dumped 250$ on them just as everyone else up and quit playing. They got to shine again for a little while as Blood Bowl minis (I was playing an all female army, and in Blood Bowl, I was playing the Amazons, so that worked out). Also during all of this, Emperor TTS got me even more into 40K than ever, and I stumbled upon the OPR rules through 1d4Chan. Since then, I've been playing with Roll20 and Tabletop Simulator.
I'm a 20-year vet of Warhammer 40K and Fantasy, so my games are obviously going to use about 90% GW figures, seeing as the profiles of OPR are made for those primarily. I'm mainly into both skirmish games of Grimdark and Age of Fantasy, although I may test the waters of Grimdark Future, as I have about 6 armies from GW.
Right now working my way through opposing skirmish warbands of Ratmen and Eternal Wardens, though it's slow going nowadays as I have two children to work around the schedules of......
I first got into 40k when a friend introduced me to the RPGs almost 10 years ago, when Dark Heresy was the only gameline for it. I grew interest in the setting from there, but I never had the money to get minis. Years later, a completely unrelated friend bought me Tabletop Simulator. I used that for a while, but never played the wargame for 40k because I already read and memorize massive rulebooks for roleplaying, I didn't want to put in that much effort into a more expensive army men game. Not to mention that most RPG books were thinner than 40k's.
Then as I was browsing 1d4chan I discovered OPR. That plus TTS's Workshop mods means I can finally play it without absorbing a mountain of rules or pay any money that goes to feeding my 5-year-old son!
I'll show you that the good guys always win! NOW, SATAN, DO MY BIDDING!
Well, it all started when I was about 14. My friend and neighbor invited me and my brother over for some Warhammer fantasy and 40k. Didn't know what it was but went. Discovered what it was and have been a nerd ever since. I am 35 now.
I think what captured me was the massive amount of professionally painted miniatures my friends dad had. This was what 1994 or so and he had 30 to 40 thousand dollars in them. It was amazing... Chaos space marines, empire, and dwarves were his amries. Pretty sure he had a small amount of squats as well. His Chaos space marine army was incredible though. I believe the points values where as follows; CSM 20k, empire 10k, and Dwarves 6k.
My parents thought it was stupid so never bought me anything I requested during Christmas and birthdays, but Rick (my friends dad) gave me 500 points of dwarves he had laying around so I started learning to paint while staying involved due to the awesome amount of stuff Rick had.
I fell out of interest once I started partying (20's). Once I moved in with my now wife I got back into it at about 30.
Flash forward to a couple years ago and I was coming off of a 1 year torrent with kings of war and needed another setting, while finding something easy enough to keep my wife and brother in law interested. I then found OPR by googling "free wargame rules pdf" and here we are.
Started with Army Men Combat cuz for some reason I never actually collected 40k, but have since only really collected GW scifi miniatures.
Like others I spend more time painting and converting than playing, but really love playing when I can.
One day I want a dedicated wargame room because set up and breakdown are a bit of a hindrance.
In fact, I first discovered Kings of War from mantic games (which is still my main miniatures games), and I just loved it ! It was at the same time balanced, a simple ruleset, but tactically challenging, using my old warhammer miniature...
I then looked for something that would be the same in a scifi settings, but there was nothing, and I discovered what was (at the time) OnePage40k. Dude, that was fun ! It was played quickly, the alternate activation added some tactical aspect, and last but not the least, the format looked more like what a firefight should be (and looked more like the 40k 2nd edition with which I started 20 years ago) rather that the insanely huge WW1-like meatgrinder that 40k had become. I even tried to add some homerules to make grimdark future more flexile and tactical.
I managed to proposed to some people to my gaming group, who liked it but had stopped to play with the 40k 8th edition (arrgh, fanboys !!). I personnally still prefer Grimdark Future (much faster, much more tactical, look less like a mess on the board due to less miniatures)
Currently, when I can do a game, I will use miniatures: Mantic corporations as Human Defense forces Mantic Enforcers as battle Brothers Mantic Forge fathers as battle Brothers (should really start to work on some homerule for them)
Oh, and one last thing, people playing Grimdark Future are much more tolerant to proxies (sounds weird, but I have a couple of friends that have no issue playing against my mantics miniatures in a grimdark future game, but the same people were less happy when I brought the very same minis in a 40k game).
Have played RPGs for nearly 40 years. Began with Warhammer 40k in 4th Ed but after 7th Ed became disinterested in all the complexity of the rules. Also hated that models would be chosen to be more powerful depending on their sales from previous editions.
One Page Rules lets us have FUN, fast, game play and EVERY unit is good. You just decide what units you want to play and can have success with any of them.
Now my old units that have not seen the light of day in years, are back on the table again! Can't wait for 2nd Ed to be finished!
Trying to get some games of Age of Fantasy:Skirmish in lately with my father, now that my wife, the kids and I have moved in next door to my parents, so hopefuly I get him to be a regular game partner.
I love how both Grimdark and Age of Fantasy utilize the same ruleset, so I can play 4 styles of game (skirmish and army scale of each) and only have to teach slight variations of the same rules. Absolutely great work.
Having never tried a sci-fi wargame (I play a lot of skirmish and mass battle fantasy wargames, as well as D&D), I love painting, and a friend got me some GW Tau figures at a flea market, which were fantastic. I've always enjoyed the 40K lore, but after one look at a previous edition of the rules, I shied away from actually giving it a shot. With all the lore about the squats, when I came across Mantic's forge fathers, I decided to paint-up a squat army.
One thing led to another, and I got curious to look for an easy/simplified version of 40K, just to play around with...and I found OPR. Mostly, now, I play Grimdark Future and Grimdark Future Firefight with two friends (hi, Ken and ironmike) on the rare occassions, when our schedules overlap. With OPR, the rules are simple enough that there's a very small learning curve when we return to the game after a couple of months away.
andyskinner, that's a great idea about using Age of Fantasy for LotR figures. I used to play LotR SBG back in the day, then stopped for years; last December, I tried to pick it up again and teach my wife...and I found the rules very clunky. She and I play other fantasy skirmish games, like Frostgrave, but for a pure skirmish...I need to give Age of Fantasy a shot!
Regarding the story aspects, I agree skarlomarx . Wyloch had a great idea to use Tactical Objectives from other games - with a bit of modification, they work for Grimdark Future. I wonder if the old objectives from Warhammer Fantasy would do the same? andyskinner, has your experience with GDF been ho-hum across all the scenarios?
lukyluke147 OPR now has Dwarf Guilds for your Forge Fathers!
I like my tea, as I like my nights: dark, endless, and impossible through which to sleep.