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Post by evandro on Sept 17, 2017 11:39:10 GMT
While browsing my hard-disk, I stumbled on what seems to be WarStuff version 1.7 files (downloaded Februrary 2016).
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Post by kisshead on Sept 18, 2017 13:17:30 GMT
Cool beans Evandro. I needed the Last Stand Rules.
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Post by TabletopBattlezone on Jul 28, 2018 3:31:22 GMT
About 2 years ago I printed a book of all the rules available at the time and it is really thick, tons of rules that I had compiled from unofficial sources, different army lists, etc.
I would like to see a section where the "Legacy" games could sit for use as/if needed.
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Post by onepagerules on Jul 30, 2018 10:20:19 GMT
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Post by evandro on Jun 12, 2019 19:16:36 GMT
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Post by mattcaron on Jun 13, 2019 1:04:21 GMT
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Post by evandro on Jun 13, 2019 8:31:36 GMT
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Post by kisshead on Aug 7, 2019 14:29:55 GMT
I know I am late to the thread but there is a War Stuff v2.1.0. This is the one I don't think was completed yet with no quick play armies.
WarStuff - Core_Rules_v2.1.0.pdf (668.59 KB)
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Post by aegisgrimm on Aug 9, 2019 7:13:23 GMT
Which version of the Warstuff core rules do you guys prefer,as they are pretty different? 1.7 has more special rules, but I see that quality is dealt with quite differently than in current OPR games.
I'm having images of using the Solo battles to introduce my son into wargaming, using Lego figures.
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Post by kisshead on Aug 13, 2019 16:54:33 GMT
What was the differences between warstuff 1.7 and warstuff 2.1? And did 2.1 have an error in the unit creation? A quality 6 is only 5pts as a quality 2 is a hefty 25pts or am I missing something? Also in the movement rules it says '1" of other units if charging' should it read 'if not charging'? Just asking for clarification. Hoping these rules get an upgrade!!!
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Post by aegisgrimm on Aug 14, 2019 3:52:02 GMT
Well, I see that in the earlier version, combat is not a roll versus Quality, it's a roll versus a value found by comparing the Qualities of the two combatants, which is quite different from Grimdark or Fantasy. A lot of the special abilities are different, too. The 1.7 rules are almost like a "One Page Song of Blades and Heroes" (Song of Blades and Heroes being another skirmish game).
The 2.1 version is more like real early One Page 40k or Fantasy, where Quality was also the Defense, rather than every model having both Quality and Defense like now.
I kind of like how the old version of Warstuff is different from what we have now which makes it unique. I think instead of using the 2.1 rules, I would just rather use the Unit Creation rules that Patreon members get access to, and play Warstuff as a skirmish game that way.
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Post by kisshead on Aug 14, 2019 15:19:01 GMT
I was/am working on a version merging both warstuff versions and double tap. Adding special rules from all the games and adding adapting them. Adding the transport and building rules. Jumping and falling rules. Mission building and random events. But as I go on its getting more complicated. And organizing them is getting harder too.
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Post by onepagerules on Aug 14, 2019 15:28:53 GMT
If this is any consolation, we do have plans to bring back Warstuff in the future, so idk how much time you want to spend on writing a version of your own... 
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Post by ron93 on Aug 19, 2019 4:00:12 GMT
I adapted some special rules from other games to Warstuff:
Artificial (for androids/robots, works like Undead) 5 pts; Wizards have 3 levels (Lv 1: 15pts; Lv 2: 30 pts, Lv3: 45 pts), Tough (6 wounds) 60 pts; Dragon Breath 15 pts; Burrow (can move underground) 10 pts; Aquatic/amphibian (normal movement in water) 10 pts; Very Fast (move 12´inches) 10 pts.
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Warstuff
Aug 28, 2019 15:21:44 GMT
via mobile
Post by todd on Aug 28, 2019 15:21:44 GMT
Hi some friends and I have been loving playing Warstuff 2.1.0 and has just the right feel for us. However one rule has left us going back and forth for how to interpret it. “Wizard” It reads: When this unit is activated it may cast one of two spells before doing anything else. Roll one die, an on a 4+ it is cast. Fireball: Target enemy unit within 12” takes one hit with Fire. Freeze Ray: Target enemy unit within 18” takes one hit with Freeze.
Does this “hit” cause wounds as well as a spell effect? This would imply that the wizard can make two attacks one of which doesn’t seem to need line of sight.
Any clarification would be greatly appreciated!
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