Post by parkourwalrus on Sept 11, 2017 20:03:39 GMT
More detail: I really like Warmachine/Hordes, and really like the idea of different-but compatible game systems. With this in mind, I examined GF and AoF. There are a couple elements I've identified that break the two when pitted against each other. The first is the easiest to identify, and it it simply that units in AoF cannot deal with fliers. This can simply be solved by removing flyers. A much harder issue to solved is units balanced in only one context, evident in the power of melee units in GF and of anti-ranged units in AoF. This issue appears much harder to fix. Does anyone have any creative homebrews here?
Post by parkourwalrus on Sept 13, 2017 13:42:06 GMT
Really? That's promising. I did note that despite what initially seems like huge imbalance, at infantry-only point scales the games are reasonably balanced. It does fall apart at higher point levels though as AoF just can't deal with heavy armor.
It does fall apart at higher point levels though as AoF just can't deal with heavy armor.
I feel as though sometimes my GF troops cannot deal with heavy armor! Haha. It would be really cool to do some really timey-wimey games and drop Battle Brothers into worlds of fantasy demons, orcs, goblins, ratmen, and the undead. Feels almost like a survival game.
I like my tea, as I like my nights: dark, endless, and impossible through which to sleep.